"The Uncaring" indeed!
[color=darkred]I was doing some work for CotV, and I was paging through the Deities and Demigods book... And I went to Boccob, one of my favorite deities (has my favorite picture too, actually... That look of "What the fuck...?" on his face is just grand). See... He's the god of magic.
The god of magic.
He decides when magic works or doesn't.
It's a DAMN good thing he doesn't give a shit, or else he'd make all other gods his personal bitch! Seeing as he's a GOD... He could just go "Oh, sorry... My magic stuff works, yours... Does not." Also... Notice how he has VERY few magical items. He has all of the item creation feats.
He could make his own 'Boccob set' of magic items and just completely deck himself out in enhancing equipment.
I see no reason as to why Boccob is the god of magic when he could be LORD OF ALL THINGS EVER.
So, any ideas? Why the HELL doesn't he care?!?[/color]
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"The Uncaring" indeed!
Don't the gods have some sort of divine power as opposed to magical? Oh and I suppose that if Boccob denied them magic they could just tell their followers to have a nice jihad and cleanse the world of the followers of Boccob. I don't think Gods can survive without a worshipper, so they could effectively kill him that way, even denied their magic. Besides, it's not in his nature to be powerhungry and that OverGod dude would probably get pissed off if Boccob started some major shit. Just a few thoughts from me :)
Lord of Castle Black and host of the never-ending party. Collects Morganti weapons and illegal books. Likes Eastern brandy, his sword Blackwand, and going on killing sprees.
"The Uncaring" indeed!
Pretty big inconsistency there. In the RoS pantheon things work a bit differently. :D
StrikerEternal (12:25:26 AM): i run a mean first session
Melubb [02:40]: strikers voice can crush planets
"The Uncaring" indeed!
Usually, when it comes to gods bickering and fighting, when one starts trouncing the other some random heroes come in with Godslayer (TM) and oops, goodbye Sauron!
And I'm pretty sure all the other gods can use their divine powers even if Boccob said "omtg, denied! Car door bit!"
"Don't let history... happen to you."
"The Uncaring" indeed!
in response to morrolan:
if the other gods decided they wanted to remove all of boccobs followers, boccob would inevitably go to war. and in such a case, he would need some way to fight the 98% of the world off his followers.. chances are good, to do so, that he would give sworn followers really wonderful magic powers and equipment to fend off everyone else, who, by the way, have been stripped of their magic powers
i dunno, i think i'd take magic powers and abilities over numbers if you had a pissed off boccob on that side.
"Zey goggles! Zey do nutzing!" - Saber, as Arnie
"The Uncaring" indeed!
If 98% of the world were against him, that's 50 enemies for every mage he has, gives em all a Staff of Meteor, and BOOM, there go 50 enemies apiece, i think he'd do pretty damn well, but then again, if in 3.5 Wee Jas is still around, then Boccob has a bit of a problem on his hands, not only is Wee Jas a secondary god of magic, but of death, and death is a bad thing to mess with.
"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto
"The Uncaring" indeed!
see, that's where negotiations come in.. or, if boccob is primary, couldn't he just prevent weejas from being able to use his magical abilities and provde everone else with magical abilites?
"Zey goggles! Zey do nutzing!" - Saber, as Arnie
"The Uncaring" indeed!
Aren't clerics powered by divine power? so... "Omtg I start miracling all your mages dead." or whatnot... or at least that clericy goodness
"Don't let history... happen to you."
"The Uncaring" indeed!
yeah, but miracles tend to heal things, and there's not much left to heal after a meteor storm, on the other hand, the best mages tend to be the eldest, and being old + fighting a secondary god of death, might just mean a lot of conveniant heart attacks, and with no miracles to bring the mages back from the dead, he could have a few problems.
"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto
"The Uncaring" indeed!
[color=darkred]Deities have special abilities and then they have spells. Whether it is a divine spell or an arcane spell makes no difference; Boccob controls it. He won't be able to shut down the other deities' many other extraordinary and supernatural (not to mention divine) abilities... But hot damn, he can make all of their magical equipment useless (even that of Wee Jas [Boccob is of a higher divine rank]) not to mention their magic spells.
But... Yeah... Boccob is 'teh hardass'.[/color]
"You see now they're thinking about banning toy guns... And they're going to keep the fuckin' real ones!"
[url=http//bash.org/?239151]Repeating this will totally get you laid.[/url]
"The Uncaring" indeed!
If we had wanted gods to fight we'd have the Time of Troubles again :P Anyways, just reading over this post and thinking...do people have a favorite god? I know I don't, so I was wondering if anyone else did, and why.
Lord of Castle Black and host of the never-ending party. Collects Morganti weapons and illegal books. Likes Eastern brandy, his sword Blackwand, and going on killing sprees.
"The Uncaring" indeed!
i'd have to go with vecna.. however, i haven't read deities and demigods, so its really an uninformed opinion.. but from what i've read about him (and everyone else) in the PH and DMG, he sounds like what my 'ideal' rogue stands for the most
"Zey goggles! Zey do nutzing!" - Saber, as Arnie
"The Uncaring" indeed!
[color=darkred]...So your ideal rogue becomes a lich and vies for godhood...?
Haha, no really, Vecna is the bitch of the gods. Divine rank 9... Hahaha.
My favorite god is Kurtulmak, the god of Kobolds. He just looks fucking cool in that book.[/color]
"You see now they're thinking about banning toy guns... And they're going to keep the fuckin' real ones!"
[url=http//bash.org/?239151]Repeating this will totally get you laid.[/url]
"The Uncaring" indeed!
Cryonux.
He is from first edition, elementals worshipped him. He was the god of cold evil creatures. I liked him more in forgotten realm series (not the game setting, the story books, look up the book Thieves Guild if you are a FR fan).
He is a neat god. He draws energy from negative energy plain and I like his attacks which is basically "Freeze & Shatter" which of course he doesn't get to use much because he hangs out with couple of white dragons. And if you attack him with an weapon it shatters.
Erevan the god of thieves is one of my favorite too. He is basically what Olidammara is now, but he went totally psycho if his elven or sylvan followers were harmed.
Current Characters [b][url=http//www.daniworm.de/shadowrun/Elf.jpg]D[/url][/b]
"The Uncaring" indeed!
Did they get rid of Magic resistance when I wasn't paying attention? Or Concordant Opposition?
Wouldn't a single nancy-boy Drow warrior badass with 102% Magic Resistence, sneeze on the followers of Boccob and infect then with Drow-eye-for-the-mage-guy cooties thus making them all television zombies while boccob sulks in Zirvam's prison of hindu tantric 70's BAM-POW time flash back effect cube?
(oh, i'm so ready for a 3 day weekend, holy magic warts, Batman!)
JOE--
FreeForm D&D? ... Dragongrace
"The Uncaring" indeed!
Eh? not only did that make little sense, i'm lost about the parts that did, what's Concordant Opposition, and i've heard of Spell Resistance, but it can be beaten by high level casters fairly easily, and if boccob was upping their magic powers, i'm thinking your SR wouldn't hold out too long against +30 spell penetration and the like.
"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto
"The Uncaring" indeed!
Am I that out of date? ack! Back in the olden days when drow were only minor plot devices, there was such a thing as Magic Resistence.
Magic resistence was a percentage which if you rolled under the percentage any magic effect cast in your general direction slipped off you like water off a duck's back. Drow being one of the few creatures that were blessed with magic resistence, as well as drider and several of teh 'gods' I believe.
But with time, and drow infatuated players, the drow (as players) kept their magic resistence, so long as they stayed out of sunlight. For players, magic resistence grew with level so a high level drow (class: anything) could reach 95% magic resistence. This was not negated by a high level caster in any wy, it was simply magic resistence. Making fighting drow a tough TOUGH endevor.
Thus a nancy-boy drow badass (read:: Muchkin, to which I'll proudly raise my hand) sneezes (read: any attack regardless of how meaningless, because they can ignore magic) on the follow of Boccob and infect them with Drow-eye-for-the-mage-guy cooties (read: direct hit on what I perceive to be a stupid show, gay eye for straight guy)(read: infect with cooties by simply cleaving though ranks of boccob followers referring to earlier post of the uselessness of a god with no followers) thus making them all television zombies (refer to gay eye phenomenon) while boccob sulks in Zirvam's (should be Zirvan I think) prison (Zirvan being a Assyrian? gods from RIFTS in control of time and space, maybe Zarustra? point being inescapable, almost like Limbo) of hindu tantric (tantric being hindu, hindu having a thousands gods, so effectively adopting any god by mistake) 70's (for when tantric woul dhave been really big, those dirty hippies) BAM-POW (batman! come on!) time flash back effect cube (going back to the god whose name I apparently forgot).
All that nonsense being referred to by "I'm so ready for a 3 day weekend", and "Holy magic warts, Batman!" referring to the nonsensical yet oddly relatedly phrases Robin (boy-wonder) would come up with when paired with the infamous Adam West (70's Batman).
And now to the Concordant Opposition. The Concordant Opposition, going backwards in time once again to earlier versions of D&D, was that point at the center of the cosmic wheel of alignment. The closer one went to the Concordant Opposition the less spells were likely to work (sort of) I'm not sure if it was taken off the top of the bottom but either 9th or 1st level spells didn't work first then the next level (either 8th or 2nd), then the next and so forth until at some point close the Concordant Opposition, no magic worked whatsoever. In some book somewhere certain Gods rested in various levels of the Concordant Opposition to prevent their enemies from doing great amounts of damage to them because of certain magics being nullified.
And at the very center of the Concordant Opposition? no one knows. A gateway into the other vast universes which perplex even the minds of the creatiors of the vast and expansive game.
If I need to clarify my Friday-insanity any more, I'll just say "sot it, I'm just a fuckin' loon."
JOE--
FreeForm D&D? ... Dragongrace
"The Uncaring" indeed!
There are spells in 2E that can nullify MR. (Note, MR is not very good at stopping these kinds of spells). SR is much easier to break through, although it's much harder to strip it away. Neither of these will stop Boccob's hordes of +12 greatswords and +12 halfplates. I'm sorry, no. Not only that, but these also won't stop hordes of wizards casting
Not only that, but there are some spells where SR doesn't apply... like Melf's Acid Arrow... And Acid Fog (First two spells in 3E book, ironic)
As for drows specifically, there are Arrows of Slaying, and for the null-magic beasts, there are Spheres of Annihilation. ^_^
"Don't let history... happen to you."
"The Uncaring" indeed!
[color=darkred]I've heard of that thing you're talking about; as a matter of fact, it's described in the new DMG. I think the SRD may even have info on it. *shrugs* I'd check, but, well, I'm at 'work'.[/color]
"You see now they're thinking about banning toy guns... And they're going to keep the fuckin' real ones!"
[url=http//bash.org/?239151]Repeating this will totally get you laid.[/url]