Request: Reoccurring NPC saving & NPC sheets
Some campaigns have a LOT of reoccurring NPCs that are major to the plotline, and I thought it might be nice if such NPCS had a way of being saved by the DM for later use.
A way to save an NPC fom the npc speech dialogue would be good, saving it to a text file named afte the campaign or whatever. This would cut down on the DM going back and looking for the name of the Kings second cousin, the Duke of March's exact name as he showed himself and introduced himself to the party by name then... at that time figured by the group just to be a minor npc... but when they see him at the mad kings court...
Also would be very good for NPCs the party talk to a lot during the game, the DM can just designate it as saved and next time they go to talk to the NPC, the DM can just select it from a list and go from there.
On a different note (somewhat), it would be also helpful to have NPC character sheets (DM use only) that can come up in multiple windows. Basic things like appearance, background, stats, AC, whatever. It would really only need to be plain text, but it would be excellent if multiple forms of that kind can be brought up... like having 'Joe the Half-fiendish blacksmith' up as well as 'Enea, Lady of the Golden Lake' at the same time... without showing it to the players.
Thanks!
- Login to post comments

Request: Reoccurring NPC saving & NPC sheets
NPCs if anything, would be handled via my NPC Maker utilitie, as its been slated for integration anyhow.
I don't see a really reasonable way of managing many different games & npcs and such, so for now I'd just use the text file viewer system to store details and information.
>oooh it's tux
>get him
>me get him?
>are you insane?