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Farland - Looking for dedicated players.

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History of Farland

The Elhil or Elves awoke first, in twilight, and wandered free for many years. The dwarves and other early races were born soon after, and by the whim of the gods, strife followed on their heels. Fantastic wars were waged during the Age of the Immortals, long before the first barbarous men ever walked the earth. But soon the Age of Men began when the original human kingdom Aelfar, now called the Ancient, arose in the East. Borrowing the learning of the demi-humans, this kingdom quickly rose to glory. Alas, it was not to continue.

The untimely fall of Aelfar resulted in the birth of five human tribes, which eventually went on to found the five human kingdoms, namely Kelerak, Daven the First, Zeland, Orland, and Farland the Great, from which the continent takes its name. Kale was established later, and her Kings are of the blood of Daven. Long did these Kingdoms dominate the land, fighting among themselves yet ever stemming the tide of evil.

The continent of Farland takes its name from Farland, the greatest kingdom within its borders. The kingdom of Farland was once the foundation of the Far Empire, but after the legendary Wars of Sorrow, Farland lost its grip on the other kingdoms. It never, however, lost its stature as the most powerful kingdom, for right up until the Dark Conquest, some 400 years ago, every Kingdom in the realm acknowledged Farland's might, either openly with tribute or by alliance.

Unfortunately, a dark power has existed since the beginning of time: Vornoth, the Walker in Darkness. This Vornoth, who should not be named, is the God of evil. As such, in the primordial beginnings of history, legends say, he recruited a being to be his emissary in the world. This being has been known from time immemorial as The Dweller in the Wintervale, or simply The Dweller. Throughout the endless march of years, the Dweller has had its evil hand in many things. Indeed it is whispered that the Wintervale was responsible for the beginnings of the Wars of Sorrow and the end of the Mighty Far Empire.

But the tragedy does not end there. For in due time, unsuccessful in its other evil endeavors, the Dweller began slowly and insidiously to formulate the scheme to end all schemes, a plan that would spell near doom for all of Farland. Using some secret ritual or artifact, it recruited seven personages, seven different beings to represent each of the Seven Deadly Sins. These creatures each came from a different race, and each seemed to be the sin personified that they were chosen to represent. The Dweller called them the Seven Deadly Lords, or the Seven Lords of Sin. The sins represented were: Pride, Lust, Gluttony, Envy, Sloth, Greed, and Wrath. The Lord of Wrath stood as Captain and Lord of the other six. With these evil beings each commanding a portion of its armies, as well as bringing their own resources to bear, the Dweller initiated a Blitzkrieg attack on the kingdoms of Farland. The last to fall was Farland herself, but in time she too fell. The Lord of Pride was set to rule Kale, the Lord of Lust ruled Kelerak, the Lord of Gluttony Daven, the Lord of Envy Orland, the Lord of Sloth Zeland, the Lord of Greed ruled the Dwarf Kingdom of Wawmar, and the mysterious Lord of Wrath himself was set to rule the Kingdom of Farland. And so for 350 years the land was locked in the evil grip of the Dark Occupation and the populace were chattel.

But over time the Lords grew lax from lack of resistance. Then, with little warning, goodness stirred in the West when a band of heroes led by Valanduil the Elf and Bartarius the barbarian were able miraculously to slay Thuldin the Fallen, the Dwarf Lord of Pride, and free Kale. They then proceeded to slay and banish the demonic Brathelathor, the Lord of Lust, and free Kelerak. They even managed to destroy Saithith the vampire, the Lord of Gluttony, thus freeing Daven, but there their luck ended and they were sundered to the four winds by the forces of the Lord of Envy. Thus, as of the year 8170 Farland Reckoning, the continent is divided, with Kale, Kelerak, and Daven free in the West while Zeland, Orland, Wawmar, and Farland remain under the Dark Occupation in the East. Indeed, it is whispered that the armies of the Lords are massing at the command of the Dweller, poised to retake the lands they have lost to the paltry Forces of Light.

Player information

(Note: this is DnD 3.5)

Ok, im looking for a party of 4-6 dedicated players who WILL meet on a weekly basis on a schedule that everyone can agree on. (Frequent missed games will result in a removal of your character )

I’m looking for a party that can handle role-playing and not constant ROLLL play... Combat will be a big part of the campaign but role-playing and acting will be the majority. Everything will not just be dropped into your lap.

Farland is not my campaign setting but I have got permission to run it from the creator. there is a fully dedicated site that has all player information you could ever want at this address

http://www.farlandworld.com/index.html ( Homepage)

http://www.farlandworld.com/history.html ( History, mostly what above in the previous post)

http://www.farlandworld.com/details.html ( Details, everything you could ever want to know, and MORE!)

http://www.farlandworld.com/Player.html ( Player Information)

Character creation.. A touchy subject. Im giving it to you bluntly because I don’t really want to dwindle on this too much.
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*3rd level characters

*32 point buy system for stats.

*classes are limited to PHB unless approved by me (too many things aren’t so don’t ask me anything ridiculous... and no... no psyonics.)

* the following races are allowed. Human, Dwarf, Elf, Half-elves
,Halflings*, Gnomes, and Half-orcs

The elven, Halfling races are rare and you must have a good reason to have left the sanctity of your society to come to the human lands.

* You must have a very good reason to multiclass

* Ok, for starting money its 2700 silver
In farland silver is the main coin of trade, much like the gold peice in other settings. the value of gold is higher and copper ect. here is a chart explaining the currency change

10 SP = 1 PP

5 SP = 1 GP

1 SP = 1 SP

1 SP = 10 CP

1 SP = 100 TP ( tin pennies)

(Metagame comment: This means that DMs and players should convert the standard pricing of items, goods, and services to the silver standard. When the price in one of the official manuals is given in gold, in Farland it should be read as silver. Similarly, silver should be read as copper, and copper should be read as tin pennies. Thus, if a longsword is listed as costing 15 gold pieces in the player’s handbook, in Farland, its cost will be 15 silver pieces)

*a background is required, read the history and culture info links above to get a better feel for it before you write it, decide where your from, and such.
* Oh yes and alignment. NO EVIL, that’s it...

Please PM me all links to your charactersheet for aproval.
Place your character sheet on a 3eprofiler website such as
http://www.lilbrownboy.com/3eprofiler/
or a similar website.
DO NOT POST CHARACTERS ON THIS THREAD

if you have any questions, comments or complaints just ask me, tell me or yell to me.
_________________
Success always occurs in private, and failure in full view.

Success always occurs in private, and failure in full view.

Farland - Looking for dedicated players.

is it 3.5e? are you looking for players? what time do you typically play (or prefer to)?

charbuilding info?

i'm in if i know how to play and the times are right.

"Zey goggles! Zey do nutzing!" - Saber, as Arnie

Times

The best times for this to run for me is either Friday nights, saturday nights or short sessions on week nights.

East coast time zone
Saturday : 5pm- when people want to stop
Friday: same as saturday
weeknights: when i dont work 4pm-12am

Success always occurs in private, and failure in full view.

Farland - Looking for dedicated players.

Alright, Mikes Nagging me to Post. I told him Id Join the other Day but he wants me to post here so he doesnt forget. So, Im in.

[img]http//h1.ripway.com/Hihepux/Battle02.gif[/img]