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Fairly Freeform- My homebrew game

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This is about 50% complete, but I was wondering if anybody would be interesting in eventually playtesting this.. or just what you think of it so far. This bit of information doesn't go into detail as to what gameplay is like, as it is only the character creation process.. so to describe.. there are no dice. Well few dice, we do use them in combat still. But attribute scores and skills don't modify dice rolls or add points to nothin'. Instead they provide a balanced guideline as to what the character can and cannot do and gives the player all the room to roleplay however the hell they feel inbetween those guidelines. Hell, even break the guidelines, doesn't mean the game will fall apart, just that the GM might not agree that you can infact accomplish what you are trying to do.

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FAIRLY FREEFORM Character Creation Process

Attributes: Fairly Freeform uses two attribute sets- three primary attributes, and three related secondary attributes for each primary attribute. The primary attributes (and their related secondary attributes) are as follows: Body (Strength, Endurance, Agility), Mind (Intelect, Perception, Wits), and Soul (Charm, Composure, and Cunning). Primary attribute scores range from zero to five ranks and begin with one rank each. Players create their characters with four attribute points. Each rank after the first can be purchased for one attribute point per rank to a maximum of four ranks, with the exception of the fourth rank which costs two attribute points. Each secondary attribute's score is equal to the score of its related primary attribute. Players can choose one secondary attribute to specialize in for each set of related secondary attributes, that secondary attribute gains plus one ranks. If a player chooses to specialize in a secondary attribute he or she must also choose another secondary attribute within the related set. This secondary attribute loses one rank. This process does not affect the related primary attribute's rank.

Attribute Ranks: An attribute's rank translates to a description. The following ranks and their descriptions compaired to an average human.
Rank - Description
0 - Disability
1 - Weak
2 - Average
3 - Strong
4 - Perfect
5 - Superhuman

Example: I am creating a character. First I decide that I want a balanced character, so I make an average human. I spend three of my four attribute points to raise the ranks of each body, mind, and soul from one to two. Next I decide what to do with my fourth attribute point, I decide to place it in body. My character is now strong of body and average of mind and soul. Finally I choose which secondary attributes to specialize in. I want my character to have very high endurance and wits, so I decide to specialize in endurance and wits. I choose agility and intelect as my drawbacks, giving me a total score of weak intelect, average agility perception and soul, and strong wits and strength, and perfect endurance

Body [x] [x] [x] [ ] (Strong)
Strength (Strong)
Endurance + (Perfect)
Agility - (Average)

Mind [x] [x] [ ] [ ] (Average)
Intelect - (Weak)
Perception (Average)
Wits + (Strong)

Soul [x] [x] [ ] [ ] (Average)
Charm (Average)
Composure (Average)
Cunning (Average)

Skills: The player chooses a number of skills related to each primary attribute equal to his or her character's score. There is no set skill list in Fairly Freeform, rather the player just invents his or her own skills. Skills provide characters with extra abilities. It is up to the GM to determine what is reasonable and balanced in his or her setting and how skills will affect the game. In a generic game of Fairly Freeform skills can describe common abilities that the character can perform better than the average human such as driving, or they can also describe something that took years of training such as computer programming.

Example: Now that I have decided what my attribute scores will be, I must choose my list of skills. My character will be playing in a modern realistic setting, so the GM decided only realistic skills can be chosen. First I choose my body skills, which I have three of. I want my character to be a good driver so I decide driving will be one of my skills. I also decide that due to his high endurance he should be able to run for extended periods of time without tiring, so I choose running. Last I want my character to be able to defend himself in a fight, so I choose the brawling skill (described in the combat section) Next I move on to mind skills. I choose light sidearms (described in the combat section) to show that my character has experience using a simple handgun, as well as street sense to show that my character knows how things work in the rougher sections of town. Finally I choose my soul skills. I choose barter and intimidate. Looks like I am making a gangster.. or maybe not. Maybe go fuck yourself.

Body [x] [x] [x] [ ] (Strong)
Strength (Strong)
Endurance + (Perfect)
Agility - (Average)
-(Driving, Running, Brawling)

Mind [x] [x] [ ] [ ] (Average)
Intelect - (Weak)
Perception (Average)
Wits + (Strong)
-(Light Sidearms, Street Sense)

Soul [x] [x] [ ] [ ] (Average)
Charm (Average)
Composure (Average)
Cunning (Average)
-(Barter, Intimidate)

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I still need to complete the combat system.. it's all pretty much worked out in my head, just not on paper (or pixels). I will also be writing.. a lot.. about what a person can accomplish with each rank in each attribute.

Anywho, comments? Hope you like me idea so far
-Muds

[color=white][i]Edit: And thank you Multi for teaching me how to spell pixel.. I swear, people should stop throwing things at my head, it probably aint too good...[/i][/color]

Fairly Freeform- My homebrew game

I think it's awesome. It's simple but not super simple so you can't really overpower characters. :D

[img]http//img.photobucket.com/albums/v232/misuka/sa/desertsong1.png[/img]

[quote="JayKaos"]I advocate arson for only minor offenses? Man, I oughta light you on fire for that.[/quote]

Fairly Freeform- My homebrew game

keep it going pal, i love free form systems. Sounds perfect for some modern RPG games

-Avi