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Rulemongering

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Over the last two nights, I created (with much help from Muddy and Tux) an attack that deals plenty of damage, but takes forever to roll for. Example uses a level 10 Wizard.

requires:
Telekenesis (Violent Thrust) 3e, not 3.5e
50 sp = 500 sling bullets

mechanics:
25 lbs/level * level 10 = 250 pounds thrust
10feet/level * level 10 = 100 feet range (from source of the spell)
Focus the spell on 250 pounds of sling bullets (ammounting to 500 bullets at .5 lbs apiece). According to the rules "Weapons cause standard damage" (1d4 for sling bullets). To hit, you get "base attack bonus + your Intelligence modifier" added to attack (base attack at level 10 is +5, with 18 intelligence becomes +9 bonus).

Damage range: 0 to 4000 (0 = all miss, 4000 = all critical hit at full damage). So much for Fireball :P, though that has 6-60, 6 more minimum, but 3940 less maximum.

Thus you have to roll 1d20+9 500 times and then 1d4 for each resulting hit.
Assuming that maybe 100 or 200 actually hit the enemy instead of bouncing off of previous bullets, you have a good deal of damage resulting. Potentially, when you reach the maximum of 325 lbs. of targets, you can use the empower spell feat to get 975 bullets (potentially 7800 damage).

But, you may ask, "how does a dinky mage carry 250 lbs of bullets?" Easy, Tenser's Floating disk allows you to carry 1000 lbs at level 10, enough for 4 blasts, but only the ability to cast 2 level 5 spells.

Perhaps there is some way to use heighten spell or something to get the attack rolls maximized (since they are the only random part within the text of the spell, though the spell doesn't cause the damage, but it does technically make the attack).

But yeah, thanks again to Muddy and Tux for putting up with my noobishness.

Rulemongering

However, in 3.5e, at level 10, you can fire a max of 10 bullets, with 125 lbs of force. For every 25lbs of force used, add one dice to the bullet. Therefore it would be 5d4 per bullet, up to 50d4 damage (50-200)... nothing compaired to the 3e version, however at level 20, when you reach the max bullets (max is 15 objects) being pushed at 375 lbs (max) thats 15 bullets doing 15d4 a pop. Or 225d4 max, or 900 damage max. This is without any metamagics, which can certainly be applied.. I suppose it could be argued that empowering or maximizing the spell wont do anything, since the damage and dice technically come from the bullets, not the spell... however it can be heightened, allowing you to use more force and throw more bullets...

In other news "l33t-speak is for sissies"
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Rulemongering

I was sure somewhere in the 3E DMG that said for simplicity if something like 40 bajillion chunks of shrapnel had to be calculated quickly, you could add their weight together for purposes of damage calculation.

I was also sure that somewhere in the ELH that said there was a maximum amount of weapons you could use on an opponent of a given size. While this tactic of attack doesn't matter aganist a titan, using it against an ant doesn't seem realistic (Or practical).

Oh and there is a folly. DR. DR 5/+1, not a rare thing at level 10. Holy crap he just absorbed 2000 damage!

"Don't let history... happen to you."

Rulemongering

Im not sure, but I have always seen DR work like... soaks 5 damage per turn, not 5 damage per hit... cause my Vampire took 3 hits from a dagger, dealing 5, 3, and 4, tottaling 12 damage, with a DR of 10/Magic or Silver, he took two points of damage...

In other news "l33t-speak is for sissies"
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Rulemongering

I'm fairly sure it's per hit, but not having a DMG i can't be absolutely certain, but it seems much more sensible, it's supposed to represent the ability to shrug off peasants pitchforks, not just three pitchforks a turn, because thinking about it magically toughened hides tend not to wear out that quickly and then regenerate next turn :P

"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto

Rulemongering

Through many many debates, it has been proven that logic does not determine the rules in DnD, blance does.. So stating that "It doesnt make sense that an armor would srug off a little damage then regenrate next round" is not a feasable argument. The point of it is, the Vampire for example, can shrug of a few stabs, but just that one actually hurt him.. Its balance...

In other news "l33t-speak is for sissies"
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Rulemongering

DAMAGE REDUCTION
Some magic creatures have the supernatural ability to instantly heal damage from weapons or to ignore blows altogether as though they were invulnerable.
The numerical part of a creature’s damage reduction is the amount of hit points the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction. This information is separated from the damage reduction number by a slash. Damage reduction may be overcome by special materials, by magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment. If a dash follows the slash then the damage reduction is effective against any attack that does not ignore damage reduction.
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.
Sometimes damage reduction is instant healing. Sometimes damage reduction represents the creature’s tough hide or body,. In either case, characters can see that conventional attacks don’t work.
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.

>oooh it's tux

>get him

>me get him?

>are you insane?

Rulemongering

Idea... If you enchant a projectile weapon with Frost, Shock, or Fire damage.. the ammunition it shoots is imbued with that power... Well, if you make a weapon, a cannon, imbued with Tele-k a certain number of times per day, then give it lets say Shock damage, would the bullets it fired not be imbued with shock damage as well? Heh heh heh if all bullets hit, not only would they do d4 damage, but also d6 shock damage... 500d4+500d6.... shit, lets add frost and fire in there too... 500d4+1500d6......

In other news "l33t-speak is for sissies"
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Rulemongering

Elemental stacking on slingshot bullets, good god, isn't that going a bit overboard? and muddy, why bother using a cannon with telekenisis, use a catapult :P and while we're enchanting our slingshot bullets why not give the launcher True Strike while we're at it? 500 attacks at 20 + Catapult/Cannon crews' skill or spellcaster ability :P

"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto

Rulemongering

Why bother using a catapult, why not just make an Imperial Capitol Ship with Meta-Rods/Staff of Fireball turrets and Disintegration rays... hehe... ;) :P

However, I looked at the rules for 3.5e, I misread it.. it is "Weapons do normal damage, and other objects deal from 1-1d6 damage per 25 pounds of Tele-K, based on mass, weight, size, something, something" So in 3.5e it would be the same as 3e, only you could only fire one bullet per caster level...

In other news "l33t-speak is for sissies"
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Rulemongering

unless the weapon firing the shots (or in this case a magic-user) is enchanted with true-strike with a permanancy effect, the +20 should only affect the first attack roll.

[color=red]>I'm a member of majestic twelve[/color]
>majestic twelve?
>Twelve = One?
>or... Two?

Rulemongering

Oh right, forgot about that, well, can you give true strike permanency? i thought only a few spells could have it, and i was thinking of enchanting the launcher with like 5/day true strike, so long as you launched all of the bullets/other small projectiles in one go, it should technically count as one attack from the launchers point of view, only using one charge to empower them all

"If knowledge is power, then to be unknown is to be unconquerable."
-Romulan Motto

Rulemongering

I'm not really sure about how it would work. According to the PHB, no, Perfect Strike cannot be made permanant unless the DM allows it. Knowing that it allows +20 to every DC roll, I wouldn't allow it, no matter what the level of the caster.

[color=red]>I'm a member of majestic twelve[/color]
>majestic twelve?
>Twelve = One?
>or... Two?

Rulemongering

not to mention that tensers floating disk doesn't last that long.

Rulemongering

Whoa... welcome to the forums poisonpork, [url=http://www.opnpw.com/forums/viewtopic.php?t=163&start=75]enjoy your stay[/url]. Usually it's not my place to nitpick... but:

1) The date of this post, and perhaps several others, is at least 4+ months old.

2) Where'd tenser's floating disc come from? (Oh, there. In either case, a level 10 wizard would have no problems carrying 250 lbs of shrapnel) Just nevermind this point...

"Don't let history... happen to you."

Rulemongering

ladies, hush. true strike is a spell with a range of "self" therefore you cannot cast it on a weapon or other device. the ability to cast it on another creature would probably raise the spell level a great deal possibly as much as two levels. not to mention you'd need dm's approval, which you'd never get from any sane dm. "i cast true strike on the ballistae, then the crew pins the enemy commander to the gates of his city from 500 yards away!"

i burn shit. get over it ) [2250] claymored2 i couldn't sully your name [2250] Fish Thatmoos meh sup ya'll Solace Clay just pulled this TOTALLY Hollywood move and saved my ass!

Rulemongering

[quote="Claymored"]ladies, hush. true strike is a spell with a range of "self" therefore you cannot cast it on a weapon or other device. the ability to cast it on another creature would probably raise the spell level a great deal possibly as much as two levels. not to mention you'd need dm's approval, which you'd never get from any sane dm. "i cast true strike on the ballistae, then the crew pins the enemy commander to the gates of his city from 500 yards away!"[/quote]

Holy shit. Clay revived a topic that a noob previously revived 8 months ago. AAAGH!

*runs from the zombie topic*

StrikerEternal (12:25:26 AM): i run a mean first session
Melubb [02:40]: strikers voice can crush planets

Rulemongering

Clay, I hoped you washed your hands afterwards...

Now... where did I put that silver rapier of undead slaying?

-MultiRP

[quote="Solace"]fuck that, i am a pretty princess and none of you jerks can tell me otherwise[/quote]

Rulemongering

/me casts Undeath to Death, putting this cursed thread down for good.

You click NOW!! Click [url]http//fortyeight.net/lh.php?lXc=2102[/url]

Rulemongering

*looks at Paddon's doing* damn spellcasters... take the fun out of it

*throws Paddon a thumbs up, walking away*

-MultiRP

[quote="Solace"]fuck that, i am a pretty princess and none of you jerks can tell me otherwise[/quote]

Rulemongering

/me casts true resurection on this thread then hides it within his personal pocker-dimension.

War-Times Magical Hobby Shoppe Presents:
Ua2 Magicaster Shotgun.

Damage: 15d4 (Bolts) +15d6 (Fire) +15 (+1 Enhancement) (45-165)
Range: 30 ft
Ammunition: Magicrystal (Telekenesis), Fletchet Charge
Reload: One full round (for both Magicrystal and Fletchet Charge)

Magicrystal (Like Wand) has 50 charges, allowing the Ua2 to fire its ammunition.

Ua2 Magicaster Shotgun- 12,000gp
Magicrystal (10 charges)- 7,000gp
Flechet Charge (single use)- 1gp

In other news "l33t-speak is for sissies"
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Rulemongering

please do recall that any decent dm will seed the monsters in his master dungeon with the items carried by any previous attempts from heroes. also please note the likelihood of player character spontaneous deaths in the presence of this weapon. "i shoot at him" "uh, regnar is next to him, you run the risk of hitting him..." "dude, don't shoot!" "i shoot" "regnar is providing 20% cover from your direction, so on a roll under 20 from d100, regnar will be taking the damage" /me rolls a 5 *regnar sighs "sorry regnar" *dice are rolled for damage totaling 200 points "well, there went the beefiest melee character, and a two weapon ranger at the same time..... reloading?"

i burn shit. get over it ) [2250] claymored2 i couldn't sully your name [2250] Fish Thatmoos meh sup ya'll Solace Clay just pulled this TOTALLY Hollywood move and saved my ass!

Rulemongering

I see this thread needs to be posted too again, cause it's the Thread That Wouldn't Die!

In 3.5 the whole issue with cover and % chance to hit your ally is removed, sadly.

It's just a +4 to AC now, although I personally houserule that it you miss due to that +4 you roll to hit again against the cover's AC.

Rulemongering

[quote]In 3.5 the whole issue with cover and % chance to hit your ally is removed, sadly.

It's just a +4 to AC now, although I personally houserule that it you miss due to that +4 you roll to hit again against the cover's AC.[/quote]

Because you take a -4 penalty to hit any enemies if your ally is engaged with combat, SPECIFICALLY to prevent hitting the ally. It would be redundantly unfair to take the -4 penalty AND offer a chance of hitting an ally. (Or if they have the precise shot feat)

If however, they aren't engaged in melee for some reason, and soft cover is granted (Say the BBEG is using your ally as a tower shield), then sure, freely Rule 0 that if the arrow misses because of cover, then it hits the cover. Unless of course, they have Improved Precise Shot... ^_^

That -4 to hit is there for a reason...

"Don't let history... happen to you."