RacesClassesDescriptionSkillsFeats
EquipmentAdventuringSpells
BurmeciansDwarvesElvesGoblins
Half-ElvesHumansLyceriansMoogles

Burmecian Racial Traits:
  • +2 Constitution, -2 Wisdom.
  • Medium: As Medium creatures, burmecians have no special bonuses or penalties due to their size.
  • Burmecian base land speed is 40 feet.
  • Low-Light Vision: A burmecian can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Claws: A burmecian's hands end in small claws. Their unarmed damage is 1d4, and they can choose to deal nonlethal damage on an unarmed strike without the normal -4 penalty on attack rolls. Burmecians are also considered armed, so they do not provoke attacks of opportunity when making an unarmed strike, and they can make attacks of opportunity when unarmed.
  • Scent: A burmecian can natually track by way of their sense of smell. Burmecians can use the Survival skill as if they had the Track feat, but only when using scent. If a burmecian aquires the Track feat, it gets a +4 to tracking checks when tracking with scent. Also, burmecians can identify familiar smells like a human can identify familiar faces.
  • +2 racial bonus on Hide and Move Silently checks.
  • +2 racial bonus on saving throws against poison and disease.
  • Automatic Languages: Common and Burmecian. Bonus Languages: Dwarven, Elven, Giant, Goblin, and Lycerian.
  • Favored Class: Dragoon. A multiclass burmecian's dragoon class does not count when determining whether he takes an experience point penalty.